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Model · Microsoft · Speech-To-Text

VibeVoice-ASR

Microsoft's open long-form transcription model. It takes up to an hour of audio in one pass and returns who spoke, when, and what they said — transcription, speaker labels and timestamps together, in 50+ languages.

Modality
Speech-To-Text
License
MIT (Open)
Parameter size
8.7B
Released
January 21, 2026
Last verified
October 28, 2026
Runs locally
Yes

What you need to run it

Mac
Yes, but slow. Any Apple Silicon Mac (M1 or newer) with at least 24 GB (32 GB recommended) of memory. It runs, but much slower than on an NVIDIA card.
Windows / Linux PC
NVIDIA works best. A graphics card with at least 24 GB of video memory.
No graphics card
Works. Runs on a normal computer's processor, just slower.

The full model wants a 24 GB graphics card or Mac; the 1.58 GB BitNet version runs in real time on an ordinary CPU, Apple M4 included, with a small accuracy drop.

Numbers are for: full 8.7B in bf16; a separate 1.58 GB BitNet build (VibeASR.cpp) runs on a CPU. Our estimate from the model’s size — the maker publishes no figure.

Strengths

  • MIT licence — free for commercial use
  • 60 minutes of audio in a single pass, so speaker tracking stays consistent across a whole meeting
  • Speaker diarization and timestamps built in — no separate diarization tool
  • Custom hotwords (names, jargon) to improve domain accuracy
  • 50+ languages
  • A 1.58 GB BitNet build (VibeASR.cpp) runs in real time on a CPU with 3+ threads — no GPU needed
  • Streaming 7B variant (2026-09-03) transcribes who-said-what as audio arrives, in 10 languages

Weaknesses

  • The full 8.7B model is a GPU workload; the CPU path needs the separate BitNet build
  • Microsoft pulled the sister VibeVoice-TTS code in 2025-09 after misuse — a reminder the project can withdraw components

Try it

WhereTypeNotes
Hugging Face weights MIT; Transformers version at microsoft/VibeVoice-ASR-HF
GitHub local Reference code, vLLM serving and fine-tuning
VibeASR.cpp local CPU inference engine for the BitNet build
Azure AI Foundry Labs hosted Try it in Microsoft Foundry

Change log

  • — Added hardware requirements (Mac support, memory, NVIDIA). Source: https://github.com/microsoft/VibeASR.cpp + size.
  • — Initial entry. Added 2026-10-28 from the popularity sweep: 55k GitHub stars (whole VibeVoice repo), 677k Hugging Face downloads/month. Open-sourced 2026-01-21 per the README news; BitNet CPU build 2026-07-23; streaming 7B model 2026-09-03. The README also records Microsoft removing the VibeVoice-TTS code on 2025-09-05 over misuse.